EDC 543: Digital game-based video applications as prominent video-based vehicles for distance education and multimedia development through multi-user and virtual platforms. Classroom exercises and projects develop basic video game production skills including the use of graphical and video assets, flash animations storyboarding, equipment, terminology and systems, message design issues, and research on DGBI.
MAS 332: This course focuses on the video game design process. The course activities focus on a playcentric approach to game design where game prototyping, playtesting, and iteration are key. Through text readings and classroom discussion, students will learn the fundamentals of game design. Then students will work in groups to design a video game, develop pre-production design documents, and give a presentation about the game. At the end of the semester, students will develop a game and iterate on the game's design.
MAS 435: Provide an overview of the video game industry. The course focuses on a chronological understanding of the history of the video game industry, including key moments in the rise and fall (and the rise again) of the industry and an examination of the technological advances in both software and hardware.
MAS 560: This course offers a critical overview of current scholarship and debates surrounding video games and game players. Topics include the video game industry, culture of gameplay, video game narratives, uses and effects of games, controversial issues, the game production pipeline, and career opportunities.
COM 352: With the proliferation of technologically advanced social media (e.g., facebook, chat, twitter) available at the fingertips of individuals through multiple channels (e.g., phone, ipad, laptop, online video games), interpersonal relationships are being affected. Negotiating this relatively new, understudied, and quickly evolving terrain can present relational difficulties for a variety of relationships types. Students in this class will gain a thorough understanding of multiple communication platforms and the communication theory that can explain the interactions occurring in each platform, as well as improve their mediated communication skills to enhance interpersonal relationships.
GWS 201: This course examines the role of popular culture in the construction of gendered identities in contemporary society. We examine a wide range of popular cultural forms -- including music, computer games, movies, and television -- to illustrate how femininity and masculinity are produced, represented, and consumed.
CS 463G: The course covers basic techniques of artificial intelligence. The topics in this course are: search and game-playing, logic systems and automated reasoning, knowledge representation, intelligent agents, planning, reasoning under uncertainty, and declarative programming languages. The course covers both theory and practice, including programming assignments that utilize concepts covered in lectures.
CS 663: Overview of modern artificial intelligence. Covers topics such as searching and game trees, knowledge representation techniques, methods to represent uncertain information and to reason about it, reasoning about action and planning, expert systems, machine learning and neural networks.
Visit the Cornerstone, UK's gaming lounge, esports theatre and innovation space. The gaming lounger has 50 gaming PCs, 3 console gaming areas, and a multiuse 100-seat theater that can host 6v6 esports tournaments.